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GameStop Corp is a specialty retail business based in the US. GameStop shares (GME) are listed on the NYSE and all prices are listed in US Dollars. GameStop employs 14,000 staff and has a trailing 12-month revenue of around USD$5.6 billion.
Since the stock market crash in March caused by coronavirus, GameStop's share price has had significant positive movement.
Its last market close was USD$13.91, which is 70.96% up on its pre-crash value of USD$4.04 and 336.75% up on the lowest point reached during the March crash when the shares fell as low as USD$3.1849.
If you had bought USD$1,000 worth of GameStop shares at the start of February 2020, those shares would have been worth USD$964.54 at the bottom of the March crash, and if you held on to them, then as of the last market close they'd be worth USD$3,521.46.
|Latest market close||USD$13.91|
|52-week range||USD$2.57 - USD$15.1|
|50-day moving average||USD$9.5709|
|200-day moving average||USD$5.8262|
|Wall St. target price||USD$6.96|
|Dividend yield||N/A (8.28%)|
|Earnings per share (TTM)||USD$-10.664|
The value of any investment can go up or down depending on news, trends and market conditions. We are not investment advisers, so do your own due diligence to understand the risks before you invest.
The technical analysis gauge below displays real-time ratings for the timeframes you select. This is not a recommendation, however. It represents a technical analysis based on the most popular technical indicators: Moving Averages, Oscillators and Pivots. Finder might not concur and takes no responsibility.
This chart is not advice or a guarantee of success. Rather, it gauges the real-time recommendations of three popular technical indicators: moving averages, oscillators and pivots. Finder is not responsible for how your stock performs.
|1 week (2020-11-20)||9.44%|
|1 month (2020-10-27)||9.61%|
|3 months (2020-08-27)||164.95%|
|6 months (2020-05-27)||196.59%|
|1 year (2019-11-27)||119.06%|
|2 years (2018-11-27)||-5.50%|
|3 years (2017-11-27)||-23.45%|
|5 years (2015-11-27)||-61.37%|
Valuing GameStop stock is incredibly difficult, and any metric has to be viewed as part of a bigger picture of GameStop's overall performance. However, analysts commonly use some key metrics to help gauge the value of a stock.
GameStop's "price/earnings-to-growth ratio" can be calculated by dividing its P/E ratio by its growth – to give 0.86. A low ratio can be interpreted as meaning the shares offer better value, while a higher ratio can be interpreted as meaning the shares offer worse value.
The PEG ratio provides a broader view than just the P/E ratio, as it gives more insight into GameStop's future profitability. By accounting for growth, it could also help you if you're comparing the share prices of multiple high-growth companies.
GameStop's EBITDA (earnings before interest, taxes, depreciation and amortisation) is USD$111.3 million.
The EBITDA is a measure of a GameStop's overall financial performance and is widely used to measure a its profitability.
|Revenue TTM||USD$5.6 billion|
|Gross profit TTM||USD$1.9 billion|
|Return on assets TTM||-3.56%|
|Return on equity TTM||-57.56%|
|Market capitalisation||USD$900.8 million|
TTM: trailing 12 months
There are currently 68.6 million GameStop shares held short by investors – that's known as GameStop's "short interest". This figure is 18.6% up from 57.9 million last month.
There are a few different ways that this level of interest in shorting GameStop shares can be evaluated.
GameStop's "short interest ratio" (SIR) is the quantity of GameStop shares currently shorted divided by the average quantity of GameStop shares traded daily (recently around 13.3 million). GameStop's SIR currently stands at 5.15. In other words for every 100,000 GameStop shares traded daily on the market, roughly 5150 shares are currently held short.
However GameStop's short interest can also be evaluated against the total number of GameStop shares, or, against the total number of tradable GameStop shares (the shares that aren't held by "insiders" or major long-term shareholders – also known as the "float"). In this case GameStop's short interest could be expressed as 1.05% of the outstanding shares (for every 100,000 GameStop shares in existence, roughly 1050 shares are currently held short) or 3.023% of the tradable shares (for every 100,000 tradable GameStop shares, roughly 3023 shares are currently held short).
A SIR below 10% would generally be considered to indicate a fairly optimistic outlook for the share price, with fewer people currently willing to bet against GameStop.
Find out more about how you can short GameStop stock.
We're not expecting GameStop to pay a dividend over the next 12 months.
GameStop's shares were split on a 2:1 basis on 19 March 2007. So if you had owned 1 share the day before before the split, the next day you'd have owned 2 shares. This wouldn't directly have changed the overall worth of your GameStop shares – just the quantity. However, indirectly, the new 50% lower share price could have impacted the market appetite for GameStop shares which in turn could have impacted GameStop's share price.
Over the last 12 months, GameStop's shares have ranged in value from as little as $2.57 up to $15.1. A popular way to gauge a stock's volatility is its "beta".
Beta is a measure of a share's volatility in relation to the market. The market (NYSE average) beta is 1, while GameStop's is 1.1169. This would suggest that GameStop's shares are a little bit more volatile than the average for this exchange and represent, relatively-speaking, a slightly higher risk (but potentially also market-beating returns).
GameStop Corp. operates as a multichannel video game, consumer electronics, and collectibles retailer in the United States, Canada, Australia, and Europe. The company sells new and pre-owned video game platforms; accessories, including controllers, gaming headsets, virtual reality products, and memory cards; new and pre-owned video game software; and in-game digital currency, digital downloadable content, and full-game downloads, as well as network points cards, and prepaid digital and prepaid subscription cards. It also sells collectibles comprising licensed merchandise primarily related to the video game, television, and movie industries, as well as pop culture themes. The company operates its stores and e-commerce sites under the GameStop, EB Games, and Micromania brands; and collectibles stores under the Zing Pop Culture and ThinkGeek brand, as well as offers Game Informer, a print and digital video game publication featuring reviews of new title releases, game tips, and news regarding the video game industry. As of February 1, 2020, the company operated 5,509 stores across 14 countries. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.
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