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Take-Two Interactive Software, Inc is an electronic gaming & multimedia business based in the US. Take-Two Interactive Software shares (TTWO) are listed on the NASDAQ and all prices are listed in US Dollars. Take-Two Interactive Software employs 5,800 staff and has a trailing 12-month revenue of around USD$3.3 billion.
|52-week range||USD$100 - USD$214.91|
|50-day moving average||USD$201.2335|
|200-day moving average||USD$179.2451|
|Wall St. target price||USD$220.85|
|Dividend yield||N/A (0%)|
|Earnings per share (TTM)||USD$4.269|
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Valuing Take-Two Interactive Software stock is incredibly difficult, and any metric has to be viewed as part of a bigger picture of Take-Two Interactive Software's overall performance. However, analysts commonly use some key metrics to help gauge the value of a stock.
Take-Two Interactive Software's current share price divided by its per-share earnings (EPS) over a 12-month period gives a "trailing price/earnings ratio" of roughly 44x. In other words, Take-Two Interactive Software shares trade at around 44x recent earnings.
That's relatively high compared to, say, the trailing 12-month P/E ratio for the NASDAQ 100 at the end of 2019 (27.29). The high P/E ratio could mean that investors are optimistic about the outlook for the shares or simply that they're over-valued.
Take-Two Interactive Software's "price/earnings-to-growth ratio" can be calculated by dividing its P/E ratio by its growth – to give 2.6853. A low ratio can be interpreted as meaning the shares offer better value, while a higher ratio can be interpreted as meaning the shares offer worse value.
The PEG ratio provides a broader view than just the P/E ratio, as it gives more insight into Take-Two Interactive Software's future profitability. By accounting for growth, it could also help you if you're comparing the share prices of multiple high-growth companies.
Take-Two Interactive Software's EBITDA (earnings before interest, taxes, depreciation and amortisation) is USD$602.9 million.
The EBITDA is a measure of a Take-Two Interactive Software's overall financial performance and is widely used to measure a its profitability.
|Revenue TTM||USD$3.3 billion|
|Operating margin TTM||15.87%|
|Gross profit TTM||USD$1.5 billion|
|Return on assets TTM||6.02%|
|Return on equity TTM||17.74%|
|Market capitalisation||USD$21.4 billion|
TTM: trailing 12 months
There are currently 2.1 million Take-Two Interactive Software shares held short by investors – that's known as Take-Two Interactive Software's "short interest". This figure is 28.3% down from 2.9 million last month.
There are a few different ways that this level of interest in shorting Take-Two Interactive Software shares can be evaluated.
Take-Two Interactive Software's "short interest ratio" (SIR) is the quantity of Take-Two Interactive Software shares currently shorted divided by the average quantity of Take-Two Interactive Software shares traded daily (recently around 1.2 million). Take-Two Interactive Software's SIR currently stands at 1.76. In other words for every 100,000 Take-Two Interactive Software shares traded daily on the market, roughly 1760 shares are currently held short.
However Take-Two Interactive Software's short interest can also be evaluated against the total number of Take-Two Interactive Software shares, or, against the total number of tradable Take-Two Interactive Software shares (the shares that aren't held by "insiders" or major long-term shareholders – also known as the "float"). In this case Take-Two Interactive Software's short interest could be expressed as 0.02% of the outstanding shares (for every 100,000 Take-Two Interactive Software shares in existence, roughly 20 shares are currently held short) or 0.0204% of the tradable shares (for every 100,000 tradable Take-Two Interactive Software shares, roughly 20 shares are currently held short).
Such a low SIR usually points to an optimistic outlook for the share price, with fewer people currently willing to bet against Take-Two Interactive Software.
Find out more about how you can short Take-Two Interactive Software stock.
We're not expecting Take-Two Interactive Software to pay a dividend over the next 12 months.
Take-Two Interactive Software's shares were split on a 3:2 basis on 12 April 2005. So if you had owned 2 shares the day before before the split, the next day you'd have owned 3 shares. This wouldn't directly have changed the overall worth of your Take-Two Interactive Software shares – just the quantity. However, indirectly, the new 33.3% lower share price could have impacted the market appetite for Take-Two Interactive Software shares which in turn could have impacted Take-Two Interactive Software's share price.
Over the last 12 months, Take-Two Interactive Software's shares have ranged in value from as little as $100 up to $214.91. A popular way to gauge a stock's volatility is its "beta".
Beta is a measure of a share's volatility in relation to the market. The market (NASDAQ average) beta is 1, while Take-Two Interactive Software's is 0.6329. This would suggest that Take-Two Interactive Software's shares are less volatile than average (for this exchange).
Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company offers its products under the Rockstar Games and 2K labels, as well as under Private Division and Social Point labels. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead Redemption names; and offers episodes, content, and virtual currency. The company also develops brands in other genres, including the LA Noire, Bully, and Manhunt franchises. In addition, the company publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, and Borderlands. Further, it publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series. It also offers Kerbal Space Program, The Outer Worlds, Ancestors the Humankind Odyssey under Private Division. Additionally, the company offers free-to-play mobile games, such as Dragon City and Monster Legends. Its products are designed for console gaming systems, including Sony's PlayStation 4; Microsoft's Xbox One; the Nintendo Switch; and personal computers comprising smartphones and tablets. The company provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was founded in 1993 and is headquartered in New York, New York.
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