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Scientific Games Corporation is a gambling business based in the US. Scientific Games Corporation shares (SGMS) are listed on the NASDAQ and all prices are listed in US Dollars. Scientific Games Corporation employs 9,000 staff and has a trailing 12-month revenue of around 0.00.
|Latest market close||$85.51|
|52-week range||$30.11 - $89.16|
|50-day moving average||$77.81|
|200-day moving average||$66.82|
|Wall St. target price||$76.88|
|Dividend yield||N/A (0%)|
|Earnings per share (TTM)||$-1.21|
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The value of any investment can go up or down depending on news, trends and market conditions. We are not investment advisers, so do your own due diligence to understand the risks before you invest.
The technical analysis gauge below displays real-time ratings for the timeframes you select. This is not a recommendation, however. It represents a technical analysis based on the most popular technical indicators: Moving Averages, Oscillators and Pivots. Finder might not concur and takes no responsibility.
This chart is not advice or a guarantee of success. Rather, it gauges the real-time recommendations of three popular technical indicators: moving averages, oscillators and pivots. Finder is not responsible for how your stock performs.
|1 week (2021-10-15)||0.72%|
|1 month (2021-09-23)||7.25%|
|3 months (2021-07-23)||40.34%|
|6 months (2021-04-23)||69.53%|
|1 year (2020-10-22)||150.98%|
|2 years (2019-10-22)||267.31%|
|3 years (2018-10-22)||280.38%|
|5 years (2016-10-21)||555.25%|
Valuing Scientific Games Corporation stock is incredibly difficult, and any metric has to be viewed as part of a bigger picture of Scientific Games Corporation's overall performance. However, analysts commonly use some key metrics to help gauge the value of a stock.
Scientific Games Corporation's EBITDA (earnings before interest, taxes, depreciation and amortisation) is $845 million.
The EBITDA is a measure of a Scientific Games Corporation's overall financial performance and is widely used to measure a its profitability.
|Revenue TTM||$3.1 billion|
|Operating margin TTM||14.21%|
|Gross profit TTM||$1.6 billion|
|Return on assets TTM||3.49%|
|Return on equity TTM||0%|
|Market capitalisation||$8.2 billion|
TTM: trailing 12 months
There are currently 9.8 million Scientific Games Corporation shares held short by investors – that's known as Scientific Games Corporation's "short interest". This figure is 48% up from 6.6 million last month.
There are a few different ways that this level of interest in shorting Scientific Games Corporation shares can be evaluated.
Scientific Games Corporation's "short interest ratio" (SIR) is the quantity of Scientific Games Corporation shares currently shorted divided by the average quantity of Scientific Games Corporation shares traded daily (recently around 1.5 million). Scientific Games Corporation's SIR currently stands at 6.63. In other words for every 100,000 Scientific Games Corporation shares traded daily on the market, roughly 6630 shares are currently held short.
However Scientific Games Corporation's short interest can also be evaluated against the total number of Scientific Games Corporation shares, or, against the total number of tradable Scientific Games Corporation shares (the shares that aren't held by "insiders" or major long-term shareholders – also known as the "float"). In this case Scientific Games Corporation's short interest could be expressed as 0.1% of the outstanding shares (for every 100,000 Scientific Games Corporation shares in existence, roughly 100 shares are currently held short) or 0.1277% of the tradable shares (for every 100,000 tradable Scientific Games Corporation shares, roughly 128 shares are currently held short).
A SIR below 10% would generally be considered to indicate a fairly optimistic outlook for the share price, with fewer people currently willing to bet against Scientific Games Corporation.
Find out more about how you can short Scientific Games Corporation stock.
We're not expecting Scientific Games Corporation to pay a dividend over the next 12 months.
Scientific Games Corporation's shares were split on a 2:1 basis on 25 October 1993. So if you had owned 1 share the day before before the split, the next day you'd have owned 2 shares. This wouldn't directly have changed the overall worth of your Scientific Games Corporation shares – just the quantity. However, indirectly, the new 50% lower share price could have impacted the market appetite for Scientific Games Corporation shares which in turn could have impacted Scientific Games Corporation's share price.
Over the last 12 months, Scientific Games Corporation's shares have ranged in value from as little as $30.11 up to $89.16. A popular way to gauge a stock's volatility is its "beta".
Beta is a measure of a share's volatility in relation to the market. The market (NASDAQ average) beta is 1, while Scientific Games Corporation's is 1.991. This would suggest that Scientific Games Corporation's shares are more volatile than the average for this exchange and represent, relatively-speaking, a higher risk (but potentially also market-beating returns).
Scientific Games Corporation develops technology-based products and services, and related content for the gaming, lottery, social and digital gaming industries in the United States and internationally. The company's Gaming segment sells new and used gaming machines, electronic table systems, video lottery terminals, conversion game kits, and spare parts; slot, casino, and table-management systems; table products, including shufflers; and perpetual licenses to proprietary table games. It also leases gaming machines; provides gaming operations and licensing arrangements; and installs and supports casino management systems, such as ongoing hardware and software maintenance and upgrade services of customer casino management systems. The company's Lottery segment designs, prints, and sells instant lottery products; designs and manufactures instant games tickets; offers instant products planning, monitoring, management system, warehousing, inventory management, distribution, marketing, and game support functions; supplies player loyalty programs, merchandising services, and interactive marketing campaigns; and sublicenses brands for lottery products and lottery-related promotional products. It also provides software, hardware, and related services for lottery operations; and lottery systems software maintenance and support services. The company's SciPlay segment sells virtual coins, chips, or bingo cards; and third-party branded games and original content through mobile and web platforms. Its Digital segment provides digital gaming, iLottery, and sports betting solutions and services, including digital RMG and sports wagering solutions, distribution platforms, content, products, and services; software design, development, licensing, maintenance, and support services; Open Platform Systems; and content aggregation platforms.
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