Electronic Arts Inc (EA) is a leading electronic gaming & multimedia business based in the US. It opened the day at $139.26 after a previous close of $138.94. During the day the price has varied from a low of $137.91 to a high of $140.66. The latest price was $139 (25 minute delay). Electronic Arts is listed on the NASDAQ and employs 9,800 staff. All prices are listed in US Dollars.
Since the stock market crash in March caused by coronavirus, Electronic Arts's share price has had significant positive movement.
Its last market close was $129.87, which is 16.83% up on its pre-crash value of $108.01 and 51.56% up on the lowest point reached during the March crash when the shares fell as low as $85.69.
If you had bought $1,000 worth of Electronic Arts shares at the start of February 2020, those shares would have been worth $908.87 at the bottom of the March crash, and if you held on to them, then as of the last market close they'd be worth $1,236.36.
|52-week range||$85.576 - $147.164|
|50-day moving average||$135.993|
|200-day moving average||$132.9766|
|Wall St. target price||$147.38|
|Dividend yield||$0.68 (0.49%)|
|Earnings per share (TTM)||$4.487|
All investing should be regarded as longer term. The value of your investments can go up and down, and you may get back less than you invest. Past performance is no guarantee of future results. If you’re not sure which investments are right for you, please seek out a financial adviser. Capital at risk.
The technical analysis gauge below displays real-time ratings for the timeframes you select. This is not a recommendation, however. It represents a technical analysis based on the most popular technical indicators: Moving Averages, Oscillators and Pivots. Finder might not concur and takes no responsibility.
|1 week (2021-01-11)||-1.57%|
|1 month (2020-12-18)||-2.53%|
|3 months (2020-10-16)||5.37%|
|6 months (2020-07-17)||0.50%|
|1 year (2020-01-17)||23.09%|
|2 years (2019-01-18)||50.24%|
|3 years (2018-01-18)||20.58%|
|5 years (2016-01-15)||110.41%|
Valuing Electronic Arts stock is incredibly difficult, and any metric has to be viewed as part of a bigger picture of Electronic Arts's overall performance. However, analysts commonly use some key metrics to help gauge the value of a stock.
Electronic Arts's current share price divided by its per-share earnings (EPS) over a 12-month period gives a "trailing price/earnings ratio" of roughly 30x. In other words, Electronic Arts shares trade at around 30x recent earnings.
That's relatively high compared to, say, the trailing 12-month P/E ratio for the NASDAQ 100 at the end of 2019 (27.29). The high P/E ratio could mean that investors are optimistic about the outlook for the shares or simply that they're over-valued.
However, Electronic Arts's P/E ratio is best considered in relation to those of others within the electronic gaming & multimedia industry or those of similar companies.
Electronic Arts's "price/earnings-to-growth ratio" can be calculated by dividing its P/E ratio by its growth – to give 4.0468. A low ratio can be interpreted as meaning the shares offer better value, while a higher ratio can be interpreted as meaning the shares offer worse value.
The PEG ratio provides a broader view than just the P/E ratio, as it gives more insight into Electronic Arts's future profitability. By accounting for growth, it could also help you if you're comparing the share prices of multiple high-growth companies.
However, it's sensible to consider Electronic Arts's PEG ratio in relation to those of similar companies.
Electronic Arts's EBITDA (earnings before interest, taxes, depreciation and amortisation) is a whopping $1.5 billion (£1.1 billion).
The EBITDA is a measure of a Electronic Arts's overall financial performance and is widely used to measure a its profitability.
To put Electronic Arts's EBITDA into context you can compare it against that of similar companies.
|Revenue TTM||$5.6 billion|
|Operating margin TTM||24.76%|
|Gross profit TTM||$4.2 billion|
|Return on assets TTM||7.84%|
|Return on equity TTM||17.25%|
|Market capitalisation||$39.5 billion|
TTM: trailing 12 months
There are currently 6.9 million Electronic Arts shares held short by investors – that's known as Electronic Arts's "short interest". This figure is 24.5% up from 5.6 million last month.
There are a few different ways that this level of interest in shorting Electronic Arts shares can be evaluated.
Electronic Arts's "short interest ratio" (SIR) is the quantity of Electronic Arts shares currently shorted divided by the average quantity of Electronic Arts shares traded daily (recently around 2.3 million). Electronic Arts's SIR currently stands at 2.95. In other words for every 100,000 Electronic Arts shares traded daily on the market, roughly 2950 shares are currently held short.
To gain some more context, you can compare Electronic Arts's short interest ratio against those of similar companies.
However Electronic Arts's short interest can also be evaluated against the total number of Electronic Arts shares, or, against the total number of tradable Electronic Arts shares (the shares that aren't held by "insiders" or major long-term shareholders – also known as the "float"). In this case Electronic Arts's short interest could be expressed as 0.03% of the outstanding shares (for every 100,000 Electronic Arts shares in existence, roughly 30 shares are currently held short) or 0.0305% of the tradable shares (for every 100,000 tradable Electronic Arts shares, roughly 31 shares are currently held short).
Such a low SIR usually points to an optimistic outlook for the share price, with fewer people currently willing to bet against Electronic Arts.
Find out more about how you can short Electronic Arts stock.
Environmental, social and governance (known as ESG) criteria are a set of three factors used to measure the sustainability and social impact of companies like Electronic Arts.
When it comes to ESG scores, lower is better, and lower scores are generally associated with lower risk for would-be investors.
Total ESG risk: 16.2
Socially conscious investors use ESG scores to screen how an investment aligns with their worldview, and Electronic Arts's overall score of 16.2 (as at 01/01/2019) is excellent – landing it in it in the 10th percentile of companies rated in the same sector.
ESG scores are increasingly used to estimate the level of risk a company like Electronic Arts is exposed to within the areas of "environmental" (carbon footprint, resource use etc.), "social" (health and safety, human rights etc.), and "governance" (anti-corruption, tax transparency etc.).
To gain some more context, you can compare Electronic Arts's total ESG risk score against those of similar companies.
Environmental score: 5.63/100
Electronic Arts's environmental score of 5.63 puts it squarely in the 7th percentile of companies rated in the same sector. This could suggest that Electronic Arts is a leader in its sector terms of its environmental impact, and exposed to a lower level of risk.
Social score: 11.75/100
Electronic Arts's social score of 11.75 puts it squarely in the 7th percentile of companies rated in the same sector. This could suggest that Electronic Arts is a leader in its sector when it comes to taking good care of its workforce and the communities it impacts.
Governance score: 11.32/100
Electronic Arts's governance score puts it squarely in the 7th percentile of companies rated in the same sector. That could suggest that Electronic Arts is a leader in its sector when it comes to responsible management and strategy, and exposed to a lower level of risk.
Controversy score: 2/5
ESG scores also evaluate any incidences of controversy that a company has been involved in. A high-profile company, Electronic Arts scored a 2 out of 5 for controversy – the second-highest score possible, reflecting that Electronic Arts has, for the most part, managed to keep its nose clean.
Wondering how that compares? Below are the controversy scores of similar companies.
|Total ESG score||16.2|
|Total ESG percentile||9.54|
|Environmental score percentile||7|
|Social score percentile||7|
|Governance score percentile||7|
|Level of controversy||2|
Dividend payout ratio: 3.4% of net profits
Recently Electronic Arts has paid out, on average, around 3.4% of net profits as dividends. That has enabled analysts to estimate a "forward annual dividend yield" of 0.49% of the current stock value. This means that over a year, based on recent payouts (which are sadly no guarantee of future payouts), Electronic Arts shareholders could enjoy a 0.49% return on their shares, in the form of dividend payments. In Electronic Arts's case, that would currently equate to about $0.68 per share.
While Electronic Arts's payout ratio might seem low, this can signify that Electronic Arts is investing more in its future growth.
Electronic Arts's most recent dividend payout was on 23 December 2020. The latest dividend was paid out to all shareholders who bought their shares by 1 December 2020 (the "ex-dividend date").
Electronic Arts's dividend payout ratio is perhaps best considered in relation to those of similar companies.
Electronic Arts's shares were split on a 2:1 basis on 18 November 2003. So if you had owned 1 share the day before before the split, the next day you'd have owned 2 shares. This wouldn't directly have changed the overall worth of your Electronic Arts shares – just the quantity. However, indirectly, the new 50% lower share price could have impacted the market appetite for Electronic Arts shares which in turn could have impacted Electronic Arts's share price.
Over the last 12 months, Electronic Arts's shares have ranged in value from as little as $85.576 up to $147.164. A popular way to gauge a stock's volatility is its "beta".
Beta is a measure of a share's volatility in relation to the market. The market (NASDAQ average) beta is 1, while Electronic Arts's is 0.9196. This would suggest that Electronic Arts's shares are less volatile than average (for this exchange).
To put Electronic Arts's beta into context you can compare it against those of similar companies.
Electronic Arts Inc. develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. The company develops and publishes games and services across various genres, such as sports, first-person shooter, action, role-playing, and simulation primarily under the Battlefield, The Sims, Apex Legends, Need for Speed, and Plants v. Zombies brands; and license games from others, including FIFA, Madden NFL, and Star Wars brands. It also provides advertising services; and licenses its games to third parties to distribute and host its games. The company markets and sells its games and services through digital distribution and retail channels, as well as directly to mass market retailers, specialty stores, and distribution arrangements. It has a strategic partnership with KLab Inc. for game development and operation. Electronic Arts Inc. was founded in 1982 and is headquartered in Redwood City, California.
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