Play has no limits. The PlayStation 5 is almost here. Experience it all with a whole new generation of PlayStation® games. Register your interest for the latest news on PS5 console release and pre-order! T&Cs apply.
Sony’s next-generation PlayStation 5 console comes in two models; premium and digital editions. The anticipated release date for the PS5 is mid-November 2020 and it will go up against Microsoft’s Xbox Series X and rumoured Series S consoles. It’s defining feature is its bespoke, customised CPU, GPU and SSD storage solution, its virtual reality support, and its first-party exclusive games.
Unique, customised hardware could offer power advantage
Virtual reality support
New Spider-Man, Horizon Zero Dawn, Gran Turismo and Ratchet & Clank games
Remodelled DualSense controller
Complete overhaul of the dashboard and user-interface
4K Blu-ray support in premium model
Backwards compatible with most popular PS4 games
Bold new design
PS5 price expected to be quite high
Launch line-up may not be as strong as competitor
Bespoke hardware has created problems in the past with multiformat games
Restricted availability of PlayStation Now
No competing streaming service to xCloud
Not as connected to PC and mobile ecosystems
Dramatic new design takes some getting used to
Only an 825GB intenteral HD
Gamers with a long memory may remember the 1970s and the first generation of video game consoles. The Magnavox Odyssey may not be as fondly remembered as the Nintendo Entertainment System, Sega Mega Drive or Atari 2600, but it kicked off a tradition that still occurs today.
Ever since then, consoles have cycled in generations. Each brings with it a huge leap in technology and gaming experiences and no end of excitement.
In November 2020, the eighth generation of consoles will officially close, and the ninth generation will begin. The two consoles leading the pursuit for gaming greatness are the Xbox Series X and the PlayStation 5. There is some debate amongst gamers as to whether the Nintendo Switch was an early entry into the ninth generation, but regardless, it’s not trying to compete at the tip of the technical spear like its peers.
For many, it’s a case of PS5 vs XSX. Microsoft released many of the details for its Xbox Series X console at the end of 2019 and you can read all about it here. Sony, however, waited until 11 June 2020 to reveal its console and key games to the world. Let’s look at what this means for Brits.
Manufacturer: Sony Computer Entertainment Release Date: November 2020 Price:£449 premium model, £359 digital Estimated Dimensions: 23cm (d) × 10cm (w) × 40cm (h) Estimated Weight: 4.78kg CPU: 8-core AMD Zen 2, 3.5 GHz variable frequency Power: 10.28 teraflops GPU: Custom AMD RDNA 2-based GPU Storage: NVMe M.2 825GB at 5.5GB/s to 9GB/s read speed Memory: 16GB GDDR6 256-bit with 448GB/s bandwidth Controller: DualSense, PSVR Features: 3D audio, ray-tracing, 8K ready, HDMI 2.1 Optical: 4K UHD Blu-ray (premium model only) Compatible: PS5, some PS4, some PSVR Predecessor: PlayStation 4
Pre-oder the new PlayStation 5!
Play has no limits. The PlayStation 5 is almost here. Experience it all with a whole new generation of PlayStation® games. Register your interest for the latest news on PS5 console release and pre-order! T&Cs apply.
Shock-horror: the new PlayStation console is called the PlayStation 5. For most gamers it will simply be called the PS5, and really, is anyone surprised? Elsewhere, however, Sony is walking off the beaten track.
The beloved DualShock controller, which has been with us in various iterations since 1995, has received a name change. It’s now called the DualSense. In addition, a new Pulse 3D headset will accompany the console, as well as a new, as yet unnamed, HD camera (unless Sony seriously plans on calling it just HD Camera?!).
When will the PlayStation 5 be released in the UK?
The good news is that the UK will be a part of the global launch of the PlayStation 5. At the time of writing, no specific release date has been set for the console outside of “Holiday 2020”, which is American slang for pre-Christmas. While the lack of an exact date remains frustrating, history does give us a fair indication of what to expect.
The first PlayStation was released on 29 September 1995 in Europe. The PS2 landed on 30 November 2000. The PS3 launch was delayed in the UK and Europe, and it finally arrived March 23 2007. The PS4 dropped on 17 November 2013 in the USA and a week later in the UK.
With that legacy in mind, a release in the latter half of November is all but a given. This gives Sony’s marketing team plenty of lead-time to position the console ahead of Christmas and to try and get the PS5 into as many stockings as possible.
The only unknown here is the release date of the Xbox Series X, which is also currently pegged for a loose “Holiday 2020” date. Is there a benefit to being first to market? Who will jump first and reveal their hand? Hopefully we will find out soon.
PlayStation 5 vs PlayStation 5 Digital Edition
At the initial reveal event for the PlayStation 5 console, two versions of the system were revealed. The PlayStation 5 and the PlayStation 5 Digital Edition. It would appear that the only difference between the two consoles is the existence of a Blu-ray disc drive in the former. However, there may be more concessions beneath the hood not yet revealed to help bring the cost down.
As a result, we can expect two price points in the UK. Unfortunately, at the time of writing, neither of these have been revealed. But what can we expect?
How much will the PlayStation 5 cost in the UK?
The existence of the PlayStation 5 Digital Edition is a hint that gamers may be in for quite an investment with the top tier PS5 device. Sony may feel like it needs an entry-level machine at a lesser price point for those who can’t find the cash for the top tier machine.
However, Sony can’t risk going too high with its cost. Those with long memories will remember that the PS3 launched in the UK at the £425 mark and consumers turned their back on the console in favour of the Xbox 360. There’s also little doubt that purse strings will be pulled tighter than usual this Christmas, with many suffering job uncertainty or loss as a result of the coronavirus economic downturn.
Thankfully, Sony is releasing its console in a direct head-to-head with the Xbox Series X. This competition will hopefully drive down the price of both consoles. We also know that console manufacturers are happy to take a loss on hardware. There’s an understanding that a big install base of players buying lots of games and performing many microtransactions is worth the short-term loss.
With that all in mind, we’re hopeful that the PlayStation 5 premium edition will hover around the same price point as the PS4 at launch. Expect a console around the £300 to £355 mark. Then we might see a Digital Edition creep in at a compelling £275.
At this stage, no pricing has been announced for any of the peripherals.
How to pre-order a PS5
At this stage, pre-orders have not opened for the PlayStation 5. If you see any online store advertising a pre-order option, be wary of handing over any money. With no price or release date yet confirmed, let alone stock availability, no retailer can say with any certainty that it can keep to its PS5 pre-order promise.
As soon as the ability to pre-order a PS5 console comes to pass, we’ll compare all your options so you can make the best purchase decision.
Design: Does the PS5 look good?
Bold new look
Designed to stand vertically, but it can sit horizontally
Type-A and Type-C USB ports
UHD 4K Blu-ray disc drive on the premium model only
It’s going to take some time for Sony fans to adjust to the bold new design of the PlayStation 5. Whether you stand it vertically or horizontally, it’s a spectacle. The curved inner box is sandwiched between two angled sails, resulting in something that is ultra-modern.
But is it too much?
The Internet was harsh in its initial reaction, with many commentators throwing vomit emojis in its direction. I wouldn’t go that far, and I’m definitely warming to it the more that I look at it. You have to give credit to Sony for being brave and trying something new. And the design certainly stands in stark contrast to the pillar-from-the-gods look of Microsoft’s Xbox Series X.
But yeah, it’s still pretty ugly.
It does, however, tie into the announced peripherals in a way that is at least cohesive. The new DualSense controller, the Pulse 3D headset, the HD Camera (is that its final name?), a sleek new Media Remote and a DualSense Charger dock have all been revealed. As a collective, the feel of the new console is easier to swallow and you do start to get a better idea of the vision.
I want to get my hands on it and feel how strong and sturdy those sails/sandwich bread sections are to touch. See what a difference the textured surface makes to its vibe. Get a sense for how it will look when it’s all wired in. Because ultimately, this machine is offering expensive, tip-of-the spear technology, and you want it to have a sense of class when it sits in your room.
Experience: DualSense controller, UI and VR
DualSense offers haptic feedback and adaptive triggers
The controller has a built-in mic and headphone jack
The touchpad has been retained and the “Share” button has evolved into “Create”
Supports PlayStation VR headset and games
The DualShock controller has been a staple of the PlayStation playing experience for 25 years, but it’s now officially dead. It is being replaced by the DualSense for the PlayStation 5, which has a refined shape that is said to be accommodating of a bigger range of hand sizes. Ogres and kids alike will be happy.
Sony believes the name DualSense is more indicative of how the controller behaves thanks to two big additions.
The first is Haptic Feedback, which is effectively the next level in rumble tech. Rather than just being an effect, the vibrations felt through the controller will more accurately reflect the gameplay and provide a sensation that has meaning.
The second is Adaptive Triggers, whereby the pressure required to pull a trigger is reflective of the gameplay. For example, pulling back the string of a bow gets harder as you progress to better get across the tension of that action.
Motion controls are retained, however, the coloured bar that ran along the front of the DualShock 4 has been axed. The “Share” button has also been renamed as “Create”, although we can only speculate as to why at this point. Sony has not divulged more information. Surely it involves activating a live stream direct from the controller.
Elsewhere, a microphone, speaker and headphone jack are all included on the DualSense itself, suggesting the controller will be flexible enough to offer audio solutions on its own or work with a headset of your choice.
At the time of writing, the UI has not been revealed. We’ve also received no information on potential changes to the PlayStation Plus membership program. Certainly, this is an area where Sony falls behind Microsoft, given its competitor’s Game Pass and xCloud offerings.
In better news, the PS5 will support the PSVR headset.
Experience: The PS5 user interface
100% overhaul of the PS4 UI
Will be much more customisable
To offer Netflix-like speed
PlayStation Now and PlayStation Plus support unknown
At the time of writing, the UI has not been revealed. However, it has been spoken about by Sony, which has provided numerous hints as to what we can expect. Unlike the Xbox Series X, which will keep a very similar UI to the Xbox One, the PS5 UI will get a complete overhaul.
Sony has said that “playing a PS5 game should be as easy as Netflix”, pointing towards not just the ease of browsing and discovering experiences, but also jumping instantly in and out of games. This is a feature enabled by the new SSD storage solution and the overall power of the PS5.
Elsewhere, we’ve been told to expect a complete overhaul of the UI. It will bring a host of new features to the table and be a lot more customisable. It will also be interesting to see how it incorporates the new Create button.
“[Expect a] very interesting evolution of the OS. It’s practical first, but it’s a whole new visual language and a complete rearchitecting of the user interface. A 100 per cent overhaul of the PS4 UI with some very different, new concepts. It’s also customisable in ways previous gens weren’t. [Overall, the OS is] more subtle than flashy, but no pixel is untouched.” – Matt MacLaurin, Vice President of UX Design
Will the PS5 have PlayStation Plus and PlayStation Now?
We have yet to receive any information on potential changes to the PlayStation Plus membership program. However, surely it will remain a key part of the experience.
There has been no information about PlayStation Now, either, the streaming game service focused on older generation games. Again, it would seem unlikely this service would be disbanded, but most gamers will want to see it broadened in scope. Currently it’s only available in a handful of countries, with key locations left out of the loop.
Certainly, Sony should get on the front foot with its plans for these services. It’s an area where the PS5 could fall behind Microsoft, given its competitor’s Game Pass and xCloud offerings.
Image: The above image is a fan-created concept UI by Paweł Durczok.
Performance and specs
Eight-core AMD Zen 2 CPU
Custom AMD RDNA 2-based GPU
10.28 teraflops of power
Support for ray-tracing
825GB SSD with 5.5GB/s read speed
8K capable, 4K at 120fps and 3D audio enabled
If you’re a regular Joe or Jill, much of the specs listed above will go right over your head. Don’t worry, it’s like that for most of us. On paper, the PS5 is on par with the best consumer PCs currently on the market. It would also appear to be slightly behind the Xbox Series X in raw guts.
However, that’s not the full story. Rather than take off-the-shelf components, Sony has worked to customise not only the way the PS5’s power behaves, but also the speed of its SSD storage. These two tweaks are said to make the PS5 a lot more powerful than it looks on paper and there is a stream of developers coming forward to crow as much. Check out the above video, for example.
But there are still reasons to be wary. The 825GB internal SSD is woefully small, even less than the PS4 when it came out in 2013. Games take up a lot of space, sometimes upwards of 100GB, especially after patches and DLC. So you’ll only be able to have a handful of games accessible at any one time.
In the PS4 era, you’d just buy an external SSD to compensate. I have three hanging out of my PS4; it looks horrible. But Sony has made it clear that if you want your game to behave well and look great, it needs to be installed on that internal SSD. This sounds like grounds for a lot of frustrating storage management and multiple re-downloads.
It would also be remiss to not mention the PS3 disaster. Before its release, the console was clearly more powerful than the Xbox 360. It also had a customised processor capable of using the hardware in extraordinary new ways. Problem was, it was too convoluted for developers working on multiformat games, who struggled to bring the game across from PC to the system.
The end result was delayed releases for multiformat games, and even then, they still suffered performance issues not found on other formats. You’d hope Sony would have learned its lesson and such issues won’t beset the PS5, but it’s certainly something to consider.
What games are on the PlayStation 5?
New Gran Turismo, Spider-Man, Horizon, LittleBigPlanet and Ratchet & Clank games
Backwards compatible with the “overwhelming majority” of PS4 games
Japanese studios supporting the PS5
Motion control and virtual reality game support
Sony has a big battle on its hands to win hearts and minds during the release window of the PS5. The Xbox Series X will go to launch all guns blazing with Halo Infinite, the next iteration in one of the biggest franchises of all time. It’s a genuine system seller. Furthermore, it’s backing that up with Forza Motorsport 8. It’s a huge one-two punch of blockbuster brands.
Sony’s initial game reveal event threw one marquee brand into the fight. A sequel to megahit Marvel’s Spider-Man called Marvel’s Spider-Man: Miles Morales. As one of the PS4’s biggest selling games, it’s no slouch, but it’s also no Halo.
Elsewhere in the initial announcement, we did see a host of big-name franchises come to the party with blockbuster sequels. New games in the Gran Turismo, Horizon, LittleBigPlanet (via Sackboy: A Big Adventure), Ratchet & Clank and Astro series are great news, but they’re not looking like they’ll be there for launch.
In better news, third-party support from leading Japanese studios looks good. Square Enix (Project Athia), Tango Gameworks (Ghostwire: Tokyo) and Capcom (Pragmata, Resident Evil 8: Village) are all on board, although these titles have no release dates either and are multiformat. A revamped version of GTA V was also heavily leaned on during the PS5 reveal, but remakes won’t sell consoles.
The initial reveal also stayed well clear of VR, suggesting that while compatible, it won’t be a significant focus of the launch. Which is a shame given VR is a huge point of difference for the PS5. Also still in the wind is word of the PlayStation Plus. Will there still be free games? Will PlayStation 5 be getting its own version of Microsoft’s Game Pass?
That all said, there are still over 80 games in the pipeline for the PS5, and you can check out the full list here.
PlayStation 5 peripherals
New Pulse 3D headset revealed
DualSense charger is a boon
New HD Camera is cute
While there is still plenty more to learn, we have got an insight into some of the key peripherals that will accompany the PS5 into the market. All of them follow nicely in the wake of the core console’s design, with sleek, white aesthetics.
The Pulse 3D headset will provide a solution for those hoping to enjoy the top-end 3D audio the PS5 supports. Similar to Dolby Atmos, 3D Audio is a next-gen technology that looks to recreate the way sound moves, bounces and refracts on its journey through an environment. The headset should capture that, and with dual noise-cancelling mics, is well suited to online play. From what we can see, it will connect via USB dongle, too, so no cords.
The HD Camera is oddly named to the point where we wonder if it’s a working title. The PlayStation Eye has been the go-to branding for this peripheral in the past and still fits.
While its most obvious use will be for VR gaming, we wonder if it will also tie-in to the new Create button on the controller. A Sony representative told us it can be used “for gamers to broadcast themselves along with their epic gameplay”, suggesting it’s streaming inspired. Its dual 1080p lenses are certainly impressive. Plus, we like that it can be mounted on top of your TV screen like a webcam.
Less exciting but still welcomed is the Media Remote. It’s most interesting feature is a microphone for voice control. This suggests that some sort of virtual assistant will reside in the user interface. Will it be an established voice like Google Assistant, or something bespoke to Sony?
We’re also happy to see a dedicated charging dock that can hold two DualSense controllers at once. The lack of available USB ports for charging – especially after you connected VR and external HDs – was the bane of the PS4 era, and hopefully this will be its solution.
What is Suspended Gameplay and how is it helping climate change?
You may not be aware that Sony has long been partnered with Playing for the Planet, an initiative charged with aligning video gaming with the goals of the UN Environment committee. As part of that, Sony has been working first on the PS4 and PS4 Pro, and now with the PS5, to implement hardware that can reduce power consumption.
“We have made substantial commitments and efforts to reduce the power consumption of the PS4 by utilizing efficient technologies such as System-on-a-Chip architecture, integrating a high-performance graphics processor, die shrink, power scaling, as well as energy saving modes such as Suspend-to-RAM.” – Jim Ryan, Sony CEO
For the PS4 generation, Sony claims its efforts have reduced carbon emissions by over 16 million metric tonnes.
For the PlayStation 5, Sony has revealed that its new Suspended Gameplay feature will make the console even less power-hungry than the PS4. The company has not detailed how this feature will work, but it would be fair to assume that when a game is paused, the console will not stay running at full operational power, but will instead micro-sleep in some way.
Sony has said that for every 1,000,000 players that implement this feature, the equivalent carbon emissions of 1,000 homes will be saved. Considering it will also save players money, it would seem like a no-brainer.
List of first-party PlayStation developers
Sony has always kept under its watch a large posse of first-party developers. By first-party, we refer to developers who are owned by Sony, and who are charged with making video games specifically and exclusively (ignoring PC) for the PlayStation consoles. It’s only since 2019 that Microsoft has made a concerted effort to catch-up in this regard, meaning that for decades the number of quality exclusives on PlayStation have seen it get a huge advantage in the market.
First-party developers tend to make the best games on a platform. This is because they have intimate access to the actual hardware maker, ensuring that their code can be perfectly optimised and that console-specific features are fully utilised.
Sony also tends to get a lot of other exclusive titles from second-party (developers making games subsidised by Sony) and third-party (independent studios), too. This is largely due to Japanese publishers (Capcom, Sega, Namco-Bandai, FromSoftware) having an affinity to the Japanese-based Sony. But also due to large brand awareness established with the PSOne and PS2, both of which dominated their generations with exclusive titles.
Here is a list of the 13 first-party PlayStation developers and the games they’re known for:
Bend Studio (Days Gone, Syphon Filter)
Guerrilla Games (Horizon Zero Dawn, Killzone)
Insomniac Games (Marvel’s Spider-Man, Ratchet & Clank, Resistance)
Japan Studio (Astro Bot, Everybody’s Golf, Knack, The Last Guardian)
London Studio (SingStar, Blood & Truth, The Getaway, Wonderbook)
Media Molecule (LittleBigPlanet, Dreams, Tearaway)
Naughty Dog (Jak & Daxter, Uncharted, Last of Us)
Pixelopus (Entwined, Concrete Genie)
Polyphony Digital (Gran Turismo)
San Diego Studio (MLB: The Show, ModNation Racers)
San Mateo Studio (Farpoint, Helldivers, SOCOM)
Santa Monica Studio (God of War)
Sucker Punch Productions (Infamous, Sly Cooper, Ghost of Tsushima)
PlayStation Indies program coming to PS5
The PS4 had a very strong indie library, but in terms of Sony’s continued support of up and coming developers, it wasn’t as strong as the Xbox One. Short on its own first-party developers for most of the last generation, Microsoft put plenty of funding into the indie scene. The ID@Xbox program was the conduit through which many aspiring developers found the support they needed to get seen.
On 2 July 2020, Sony announced it would match the Xbox program with its own indie-focused initiative. It’s called PlayStation Indies and will look to be nurture, support and showcase indie games on the PS5. Nine games were revealed alongside the PlayStation Indies announcement.
Worms Rumble (PS5, PS4)
Haven (PS5, PS4)
Where the Heart Is (PS4)
Maquette (PS5, PS4)
Heavenly Bodies (PS5, PS4)
F.I.S.T.: Forged In Shadow Torch (PS4)
“Our goal is to make PlayStation the best place to develop, find, and play great indie games. I have been working closely with all departments at Sony Interactive Entertainment to elevate our efforts to help make indie developers’ lives easier and their titles shine in this super competitive videogame market.” – Shuhei Yoshida, Sony president.
How soon will the PS5 be out of stock in the UK?
It would be a weird question in any other year, but in 2020, it’s become rather pertinent. The arrival of COVID-19 and the coronavirus pandemic has had a massive impact on industries. Not only were many of the console production facilities – or more accurately, the production facilities for the many parts within the console – impacted, but so too were the teams working on the launch itself.
While it has not been officially confirmed, there has been a steady stream of rumours suggesting that stock levels for the PS5 (and the Xbox Series X) could be limited in the initial months. If demand is high, we may see shortages deep into 2021.
With that in mind, if you’re committed to getting a PS5 on launch day, then you should seriously consider pre-ordering.
PlayStation 5 review: Early impressions
Sony cleaned up in the current-generation of consoles, with the PS4 more than doubling the sales of the Xbox One. With that in mind, the company could have played it safe and kept-on going in the same direction. But it hasn’t, which gives us pause to declare it a clear favourite heading into the next-generation.
On paper, the PS5 isn’t as powerful as the XBX, but the company is adamant it is customising and optimising the hardware in such a way as to make for a machine that is, in practice, superior. Without getting into the techno-babble, this is a definite possibility. However, we’ve been here before. Sony veered away from off-the-shelf hardware with the PS3 and it backfired dramatically.
The new design is also a bit of a shock to the system, but it’s a grower and is becoming more digestible by the day. There’s no doubting that Sony has the first-party quality to really deliver with exclusives games, too. And it stands the console in good stead that major middleware solution Unreal Engine is in the PS5’s court. Plus, the compatibility and functionality of PSVR is still a huge win for the PlayStation.
At the time of writing though, there’s big questions left unanswered. What is the launch line-up? How much will the PS5 cost? Will there be a competitor service to Xbox Game Pass or xCloud in the offering? What will the UI be like?
Needless to say, our initial PS5 review impressions are positive. Sony is being bold and brave with the PlayStation 5, which will, at the very least, ensure a new kind of experience that we can’t wait to get our hands on.
PS5 FAQs answered
Yes, it does, but only on the premium PS5 model. While the PlayStation 5 Digital Edition has no optical drive, its fully-fledged bigger brother does. And unlike the PS4, the next-generation console will play 4K Blu-ray support.
Yes, it is 8K ready. While most gamers around the world are still upscaling their way to 4K, we are starting to see the emergence of 8K TVs. The customised AMD Ryzen chip and Radeon Navi GPU have the required power, but it remains to be seen if developers will look to make 8K games. The delivery size of such titles would be massive, and key developers – such as Gran Turismo’s Polyphony Digital – have indicated that they’d rather focus on framerate, indicating 4K is good enough.
There has been no official announcement of a PS5 Pro console, and nor would we expect one this early in the lifecycle. In recent generations, the arrival of a Pro edition of a PlayStation console has come deep into the lifecycle, where advancements in technology have begun to make the original console feel its age.
We do expect a PS5 Pro at some point, which will likely be optimised for 8K gaming at a time such a resolution has become more commonplace in homes.
Yes, you can, but it’s a bit restricted. If you want to capitalise on the power of the PS5 and, in particular, features like instant load times and quick resume, you can’t just put in any old SSD. It needs to be a NVMe M.2 drive. Like the PS4, you can plug in USB external drives, but again, you will not get the benefits of having a game installed on the NVMe M.2 internal SSD.
Sony is expected to follow a similar strategy with PlayStation 5 console reviews as it has with previous generations. Journalists from major gaming sites, including Finder, will receive a PlayStation 5 premium edition console in the weeks before its public release. There will be an embargo we will be expected to adhere to before we can release comment on the console. This will likely be in the week before launch.
Some features, such as online play, and some games, may not be in the initial PlayStation review. This is because they may require the console to be in the public domain before they can be robustly tested. If this is the case, it will be explicitly referenced in the review.
Early access to review units of technology and video games is common practice and does not indicate preferential treatment or premediated partnerships with manufacturers.
Chris Stead is the innovations editor at Finder. He is a gaming, tech and sports journalist with more than 24 years of writing and editing experience. He has previously worked at Game Informer, GamePro, Maxim, MCV Pacific, Gameplayer, Grab It, the University of New South Wales, Krash, It Girl and Fortnite Magazine. He has contributed to IGN, GameSport, NBN, Rooster Teeth, Fandom, Sydney Morning Herald, FilmINK, Brag, Popular Science, Foxtel, PC World, Hyper and Red Bull. Chris has a Bachelor of Advanced Science in Biology from the University of Sydney. A father of three, Chris has a passion for travel, photography and surfing.
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