Crystal Dynamics just reached out to Finder to clarify a comment from our Rise of the Tomb Raider interview.
We recently caught up with Michael Brinker, senior designer at Crystal Dynamics, to talk about the studio’s upcoming blockbuster Rise of the Tomb Raider, out on November 10. While we’re yet to post the full, lengthy interview – stay tuned for that – we have been releasing some key snippets of the conversation over the course of a number of articles. This included a story where we revealed that the name of the game engine running Rise of the Tomb Raider was called Horizon, among some other details about how the team uses this engine to create testable levels really fast.
However, Crystal Dynamics reached out to Finder today to clarify the information. Horizon is the name of the editor tool used in the game engine, but the engine as a whole works under a different title. The studio’s representative revealed that the full engine – including all its parts – is called Foundation. Horizon, as revealed in the interview with Brinker, is best considered a key cog in that wheel, so to speak.
So what do we think? Is Foundation better than Horizon as a name for one of the great game engines of the current generation of gaming? Both are apt ways to describe a game engine, but regardless of what it’s called, it produces a stunningly beautiful game experience. Check out the exclusive Rise of the Tomb Raider articles below: