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HTC Vive Cosmos and HTC Vive Cosmos Elite review
See how these cousins compare to other setups on the market.
Originally released in October 2019, the HTC Vive Cosmos and its partner in crime, the Cosmos Elite, brought something new to the VR headset table. It’s an adaptable headset that uses inside-out built-in tracking, like an Oculus Quest 2, or via an upgradeable faceplate that utilizes external tracking, such as with Valve Index.
For gamers without the space or means to mount base stations, it allows them to enjoy high-end HTC VR quality, with the option to adapt to external tracking in the future.
I’m writing this review more than two years after its release. Since then, we’ve seen the release of the HTC Vive Pro 2. That new PCVR headset certainly steps things up significantly regarding resolution, field-of-view and headset design. Yet its steep asking price means there’s still a market for the Cosmos and the Cosmos Elite.
So, are these headsets still worth considering in 2022?
HTC Vive Cosmos vs Cosmos Elite
The confusing aspect of the nomenclature in the Cosmos range is the word Elite. “Elite” suggests better, but in truth, it’s just different. Indeed, both headsets feature the same design and specifications, and they play the same games through VivePort and SteamVR.
Where they differ is in tracking.
The blue faceplate on the front of the HTC Vive Cosmos brings six cameras into the mix for inside-out tracking. It then provides a bespoke controller with a lit halo design to allow these cameras to track your movements.
The Cosmos Elite uses the same Base Station tracking system as the HTC Vive Pro series and reverts to the same “wand” controller. The Cosmos Elite kit only ships with the original Base Station 1.0 lighthouse system and the original Wand controller — not the 2018 updated model.
Features and specifications
As mentioned, both versions of the HTC Vive Cosmos PCVR headset have the same specifications. You’re looking at two 1440 x 1700 pixels LCD lenses. You’ve got a 90Hz refresh rate and a maximum 110-degree field of view. These core specs were pretty good circa 2019, holding their own against the Oculus Rift and Valve Index.
However, it’s since been passed by some margin by the HTC Vive Pro 2, the HP Reverb G2 and is even given a run by the Oculus Quest 2. But specs aren’t the be-all-end-all of VR headsets currently.
Elsewhere you will find stereo headphones, an integrated mic, an adjustable 61-73mm interpupillary distance (IDP) dial and controllers with six degrees of freedom. It weighs 1.5lbs.
- Offers HTC quality without Base Stations
- Immersive visual experience
- Access to SteamVR and VivePort ecosystems
- Works with Pro series accessories
- Due for a price drop
- Uses dated Base Stations and controllers
- Design not as comfortable as the Pro 2
- Horrid battery life in controllers
Regular readers of my VR reviews will know I find the Base Station setup process a pain, and it’s the same with the Cosmos Elite. You need to wall-mount the Base Stations or stick them on tripods. You’ll need to update them, as well as the headset, the controllers, your PC drivers, and likely Steam as well. Then install VivePort and Vive Console.
Plus, you need power points for both Base Stations, your computer, the headset and to charge the controllers. And, like the Pro 2, the Cosmos range uses power points that take up two spots. Grrr! Adding to the task, the older Base Stations that come in the kit are a bit more particular in how they need to be set up to work.
The Vive Cosmos is a little easier for obvious reasons. You’ll still have to get everything set up and working on your PC or laptop. Remember that you need a Display Port on said laptop or a Display Port to Thunderbolt connector. But you don’t have to deal with base stations. This is the big “win” of the Cosmos over the Cosmos Elite. And I must say it was nice just being able to set the floor height, map out a boundary, and get playing without any kerfuffle.
The SteamVR and VivePort front ends are both perfectly suitable storefronts and hubs. Switching between and buying games is simple. And because all the software and interface are off-device, you’re not losing out by getting an older VR headset.
Neither the Vive Cosmos nor the Cosmos Elite are the best-looking VR headsets around. The Vive Cosmos has its bright blue faceplate, and the Cosmos Elite looks like it has been punched in the head by a bigger faceplate.
The headphone cups also look flimsy and cheap, and they feel that way to use, too. Fiddling with them and trying to maneuver them into the right place is like trying to stuff too much cardboard into your bin. It’s annoying to get it in there, and then it just pops back out anyway. You can plug in your own earphones, but these connect at the ear cup, and you’ll need to convert your 3.5mm jack from male to female to make it work.
The headset does do a good job of keeping light out, and I didn’t find it too difficult to adjust to my head shape. It is a bit front-heavy, so you do feel like you need to tighten the back quite a bit, and it can put a bit too much pressure on your temples and skull. The flip-up mask is a novel approach, but when it’s raised, the weight distribution is even worse. I found myself using passthrough or just taking off the headset instead.
Perhaps I would have had a different opinion if I had reviewed this headset when it first came out. But I find the design just feels its age, and I longed for the comfort and balance of the Vive Pro 2.
The gold standard for me in 2022 is the Valve Index controllers, themselves now over two years old. I’ve seen some complaints here and there, but I find them easy to hold and the buttons well-positioned. It has finger-tracking and a good solid seven to eight hours of battery life. When you’re looking at inside-out tracking, the Oculus Quest 2 controllers stand out. Again, I love the way they feel in my hands, and the battery life is exceptional.
By comparison, both variants of the Cosmos fall short. The Cosmos Elite is the least offensive. The wand controller has been around for many years now and still does an admirable job. It tracks well, it’s easy to wrap your fingers around and the six-hour battery life is middling. Its main crime is that it hasn’t been updated in way too long.
(There’s definitely an argument to just buy the headset and then get the Valve Index controllers and Base Stations separately!)
The Vive Cosmos controllers are a different beast, unique to the HTC range because of the inside-out tracking requirements. They fit well enough in your hands, better than the newer Focus 3 variants, and track a lot better now than they did at launch. But the oddly egg-shaped halo with its in-built lighting increases the contact zone and creates a balance issue.
But more of a let-down is the battery life. They take two AA batteries each, and you’ll be lucky to get three hours out of them. That’s poor on many levels, not to mention the impact on the environment.
While the resolution of the HTC Vive Cosmos and Cosmos Elite may not sound as exciting in 2022 as it did in 2019, the headsets still both deliver a good visual experience. There’s no screen door effect to worry about here, and games generally look great — assuming you have a good enough PC or gaming laptop to run VR at a good clip. I did find the panels to produce imagery a little darker than the Pro 2 or Index, but it wasn’t overly concerning.
More of an issue is the field of view. The advertised 110 degrees feels a bit overstated from my experience. At the same time as I was reviewing the Vive Cosmos, I also had on hand the Valve Index, HTC Vive Pro 2, Vive Focus 3, Oculus Quest 2 and PSVR. While hot-swapping between them isn’t as easy as it sounds given the setups, I did get the impression that the Cosmos offers a more limited view than 110 degrees.
You really notice the black around the edges. All the headsets have it, but this “periscope effect” was just more noticeable on the Cosmos. A bit more like tunnel vision.
While I’m putting the boot in a tad, I’m also not that big on the in-built audio. Despite having actual ear cups that hang down from the headband over your ears, I found the sound to be soft and to lack impact. The design plays a role here, with the cups hard to position close to your ears. But they’re just well behind the 2022 standard now.
Tracking on the Cosmos Elite works without too many issues. I was happily playing games like Half-Life: Alyx, Climby, Naau: The Lost Eye and Superhot just as well on the Cosmos Elite as the Pro 2. The main drama is that the Elite ships with the original Base Stations, even though it’s compatible with Base Stations 2.0. This doesn’t necessarily impact the tracking — it just makes the setup and usable space more challenging to negotiate.
You must wonder why HTC continues to ship the Cosmos Elite with outdated Base Stations. Is the company simply clearing stock?
With the Cosmos, which tracks differently, I had read reports online of people complaining that it wasn’t so great. I didn’t have a problem. It could speak to updates that have happened over the last few years, but I found that they more-or-less tracked my movements as you’d expect. It wasn’t quite as precise as using Base Stations — something I noticed doing Half-Life: Alyx’s awesome little puzzles or grappling in objects, but it wasn’t frustratingly worse.
As mentioned, battery life is the big bugbear here. When you consider that the Vive Focus 3 controllers can be recharged and last 15 hours, that’s where the headset’s age really starts to bite. Even the Oculus Quest 2’s controllers, which use a single AA battery in each controller, last for months.
Should you buy the HTC Vive Cosmos and Cosmos Elite?
The HTC Vive Cosmos and the Cosmos Elite may be a couple of years old, but they still provide a solid PCVR experience. They offer a portal into the worlds offered by high-end PCs and the likes of SteamVR.
I do believe there is a marked step up in the overall quality of the build and the immersion (video and audio) found in the Valve Index and the HTC Vive Pro 2. But those headsets require a significantly higher investment. And there’s not a lot of software I’ve come across that really makes the most of the higher resolutions with sharp, realistic visuals.
It’s also handy to know that you can get access to that SteamVR and Vive Infinity ecosystem without having to go the full Base Station setup, an option made available by the Vive Cosmos. But I do find that variant harder to recommend. The woeful battery life in the controllers is part of the problem. But at this stage in the evolution of the VR headset marketplace, you can’t help but wish that tethering the Cosmos was not a requirement but an option. Something we’ve since seen in the business-orientated — and expensive — Vive Focus 3.
Most of all, though, I can’t help but feel that both these headsets should have received a bigger price drop by now. And indeed, if you look around, you’ll start to see some. If you can get the Cosmos Elite for around half the price of the Vive Pro 2, then that’s well worth considering.
But if you’re leaning towards the Vive Cosmos, I’d be tempted to pick up an Oculus Quest 2 instead and wait for HTC to come to the party with a genuine wireless inside-out headset for gamers.
Pricing and availability
The HTC Vive Cosmos retails for $699 and comes with its controllers. I have seen it for as low as $500 on Amazon, but that seems to be a rare price. The HTC Vive Cosmos Elite sells as just a headset for $549. But if you’re new to the HTC ecosystem, you’ll need to get the full kit. This comes with the controllers and base stations and will set you back $899.
Minimum Computer Specs
How did I test it?
I swapped between both the Vive Cosmos and the Cosmos Elite multiple times as I played through a host of different games through SteamVR, running from a high-specked Alienware laptop. I also went back to the Vive Pro 2, Valve Index, Vive Focus 3 and the Oculus Quest 2 to get an accurate comparison.
Images: Chris Stead
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