Rise of the Tomb Raider Xbox One vs. Xbox 360 – “the experience you’re going to have is no different”

On November 10, Rise of the Tomb Raider will launch on both the Xbox One and the Xbox 360 consoles, but will there be any difference between these two generations of games?

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Crystal Dynamics’ senior designer, Michael Brinker, was kind enough to have a lengthy chat with finder.com while out on the publicity trail for the upcoming blockbuster Rise of the Tomb Raider. The full interview will be published soon, but in the interim we’re release interesting sections of this discussion that talk to different areas of the game’s development – perhaps you’ve already caught The “rape scene controversy” has not impacted Rise of the Tomb Raider or “We have an Oh My Shit team”.

Perhaps one of the curiosities for Rise of the Tomb Raider is that it will be releasing simultaneously on Xbox One and Xbox 360. It’s unusual to be supporting both the old and new generation of consoles this far into the Xbox One’s lifetime – Halo 5: Guardians doesn’t, for example – and given the huge disparity in power and possibility between the machines, you’d think this move would have to have seen some concepts for Rise of the Tomb Raider nerfed. Surely high-end gameplay ideas demanding power-intensive computations could not work on both formats, right? Well, not according to Brinker:

Michael Brinker

– Senior Designer at Crystal Dynamics
– Former Game Designer at Electronic Arts
– Worked on The Godfather (PS3, Xbox 360
and Wii) and Dante’s Inferno (PS3 and Xbox 360)

It’s a bit of a surprise to find a game this deep into a new generation still serving the old one: did you find that you had to restrict the Xbox One game at all to be able to make it also work for an Xbox 360?

MB: No. That’s one of the things I’m really happy about, too. We work with a partner called Nixxes Software and the team there has helped us do a lot of different things over the years, one of which is to beef up graphic fidelity. In fact, Nixxes help with a lot of our graphics programming, but it also solves a lot of the problems that come from trying to be across Xbox 360 and Xbox One.

I’m happy to say the Xbox One and Xbox 360 Rise of the Tomb Raider games are in parity. The experience you’re going to have is no different outside of the graphical fidelity, really. I think our fans will be really happy with that.

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