“It’s a 50/50 chance” - Crystal Dynamics talks new Legacy of Kain | finder.com

“It’s a 50/50 chance” – Crystal Dynamics talks new Legacy of Kain

Peter Terlato 11 May 2017 NEWS

Soul Reaver game

finder interviewed Crystal Dynamics’ designer Michael Brinker, currently working on Rise of the Tomb Raider, and asked about the studio’s second most popular series.

I was lucky enough to catch up with Michael Brinker yesterday at the back of a quaint little boutique bar in Sydney, Australia and enjoyed a great chat with a man very passionate about all things gaming. Over the next few days we’ll look to publish the full, lengthy interview – which focused on the upcoming Rise of the Tomb Raider, hitting Xbox One and Xbox 360 on November 10 – however, we have some interesting news to share that can’t wait.

Did you know 551 games have been released this generation?

While Crystal Dynamics’ is best known as the developer of Tomb Raider, the studio was formed way back in 1992 and has an incredible catalogue of titles under its belt. Veterans may remember the likes of Gex and Pandemonium, while this writer has fond memories of the criminally underappreciated FPS Project Snowblind and platformer Whiplash. However, it’s the Legacy of Kain series that many will associate with the San Francisco based developer.

Legacy of Kain was an immersive, dark, ambitious and brutal action-adventure series that carved out a strong following over five games between 1996 and 2003. Famous names such as Dennis Dyack (Eternal Darkness: Sanity’s Requiem, Too Human) and Amy Hennig (Uncharted) led the series through that period, but sadly little has happened since. All fans have had to hang onto is an online only, multiplayer spin-off called Nosgoth that’s in production, and the “what if” of axed 2012 sequel Legacy of Kain: Dead Sun.

But today, hope. I asked Brinker, “If you were a betting man, what odds would you give for a new, single player Legacy of Kain releasing this generation?” His answer?

“It’s a 50/50 chance. We have in-house developers who really want to make that game. It’s interesting because people look back at our history and our franchises and see that we have some really great iconic IPs. So gamers wonder; ‘where are they and what are they doing?’ Well we’re always tossing around and talking about ideas [of bringing them back]. It really is 50/50.”

While Project Snowblind 2 may be a personal pipe-dream, it’s extremely promising to hear that while Tomb Raider is the current focus, Crystal Dynamics’ other iconic IPs are far from forgotten entities.

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