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10 books about computers
Pick up one of these featured titles on computers in May 2021.
Evil Robots, Killer Computers, and Other Myths: The Truth About AI and the Future of Humanity by Steven Shwartz
Category: Intelligence & Semantics
This book was published this year by Fast Company Press and takes approximately 9.6 hours to read.
Are AI robots and computers really going to take over the world? Longtime artificial intelligence (AI) researcher and investor Steve Shwartz has grown frustrated with the fear-inducing hype around AI in popular culture and media. Yes, today's AI systems are miracles of modern engineering, but no, humans do not have to fear robots seizing control or taking over all our jobs. In this exploration of the fascinating and ever-changing landscape of artificial intelligence, Dr. Shwartz explains how AI works in simple terms. After reading this captivating book, you will understand - the inner workings of today's amazing AI technologies, including facial recognition, self-driving cars, machine translation, chatbots, deepfakes, and many others; - why today's artificial intelligence technology cannot evolve into the AI of science fiction lore; - the crucial areas where we will need to adopt new laws and policies in order to counter threats to our safety and personal freedoms resulting from the use of AI. So although we don't have to worry about evil robots rising to power and turning us into pets-and we probably never will-artificial intelligence is here to stay, and we must learn to separate fact from fiction and embrace how this amazing technology enhances our world.
How to Diagnose and Fix Everything Electronic, Second Edition by Michael Geier
This book was published 6 years ago by McGraw-Hill Education TAB and takes approximately 13.9 hours to read.
A Fully Revised Guide to Electronics Troubleshooting and Repair Repair all kinds of electrical products, from modern digital gadgets to analog antiques, with help from this updated book. How to Diagnose and Fix Everything Electronic, Second Edition, offers expert insights, case studies, and step-by-step instruction from a lifelong electronics guru. Discover how to assemble your workbench, use the latest test equipment, zero in on and replace dead components, and handle reassembly. Instructions for specific devices, including stereos, MP3 players, digital cameras, flat-panel TVs, laptops, headsets, and mobile devices are also included in this do-it-yourself guide. Choose the proper tools and set up your workbench Ensure personal safety and use proper eye and ear protection Understand how electrical components work and why they fail Perform preliminary diagnoses based on symptoms Use test equipment, including digital multimeters, ESR meters, frequency counters, and oscilloscopes Interpret block, schematic, and pictorial diagrams Disassemble products and identify sections Analyze circuits, locate faults, and replace dead parts Re-establish connections and reassemble devices
Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook: The Complete Middle School Study Guide (Big Fat Notebooks) by Workman Publishing
This book was published last year by Workman Publishing Company and takes approximately 19.2 hours to read.
From the editors of Brain Quest, America’s #1 educational bestseller! This Big Fat Notebook makes it all “sink in” with key concepts, mnemonic devices, definitions, diagrams, and doodles to help you understand computer science. Including: Computing systems Binary code Algorithms Computational thinking Loops, events, and procedures Programming in Scratch and Python Boolean Expressions Web development Cybersecurity HTML CSS …and more! The Big Fat Notebook series is built on a simple and irresistible conceit—borrowing the notes from the smartest kid in class. Each book in the series meets Common Core State Standards, Next Generation Science Standards, and state history standards, and are vetted by National and State Teacher of the Year Award–winning teachers. They make learning fun and are the perfect next step for every kid who grew up on Brain Quest.
Computers Made Easy: From Dummy To Geek by James Bernstein
Category: Computers & Technology
This book was published 3 years ago by Independently published and takes approximately 7.2 hours to read.
A Foundation in Computers & Software That's Easy to Understand Computers Made Easy is designed to take your overall computer skills from a beginner to the next level. Get a top level understanding without a complex education. This easy to use guide will help you navigate your way to becoming proficient with computers, operating systems, hardware and software. Introduction Chapter 1 - What is a Computer? Chapter 2 - Computer Peripherals Chapter 3 - Microsoft Windows Chapter 4 - Software Chapter 5 - Printers Chapter 6 - The Internet Chapter 7 - Email Chapter 8 - Office Productivity Software Chapter 9 - Antivirus and Antispyware Software Chapter 10 - Avoiding Scams Chapter 11 - Error Messages, Crashes, & Troubleshooting Chapter 12 - Wi-Fi and Internet Troubleshooting Chapter 13 - Backup and Protection Chapter 14 - Security Chapter 15 - Cloud Storage Chapter 16 - Basic Networking What's Next? About the Author James Bernstein has been working with various companies in the IT field since 2000, managing technologies such as SAN and NAS storage, VMware, backups, Windows Servers, Active Directory, DNS, DHCP, Networking, Microsoft Office, Exchange, and more. He has obtained certifications from Microsoft, VMware, CompTIA, ShoreTel, and SNIA, and continues to strive to learn new technologies to further his knowledge on a variety of subjects. He is also the founder of the website OnlineComputerTips.com, which offers its readers valuable information on topics such as Windows, networking, hardware, software, and troubleshooting. James writes much of the content himself and adds new content on a regular basis. The site was started in 2005 and is still going strong today.
PCs For Dummies by Dan Gookin
This book was published 6 years ago by For Dummies and takes approximately 12.3 hours to read.
The bestselling PC reference on the planet—now available in its 13th edition Completely updated to cover the latest technology and software, the 13th edition of PCs For Dummies tackles using a computer in friendly, human terms. Focusing on the needs of the beginning computer user, while also targeting those who are familiar with PCs, but need to get up to speed on the latest version of Windows. This hands-on guide takes the dread out of working with a personal computer. Leaving painful jargon and confusing terminology behind, it covers Windows 10 OS, connecting to and using services and data in the cloud, and so much more. Written by Dan Gookin, the original For Dummies author, it tells you how to make a PC purchase, what to look for in a new PC, how to work with the latest operating system, ways to protect your files, what you can do online, media management tips, and even basic topics you're probably too shy to ask a friend about. Determine what you need in a PC and how to set it up Configure your PC, hook up a printer, and connect to the Internet Find your way around Windows 10 OS with ease and confidence Play movies and music, view photos, and explore social media If you're a first-time PC user at home or at work or just need to brush up on the latest technological advancements, the new edition of this bestselling guide gets you up and running fast.
Sid Meier's Memoir!: A Life in Computer Games by Sid Meier
This book was published last year by W. W. Norton & Company and takes approximately 10.1 hours to read.
"The life and career of the legendary developer celebrated as the "godfather of computer gaming," and creator of Civilization. Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be "a series of interesting decisions," Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design"--
Windows 10 May 2019 Update: The Missing Manual: The Book That Should Have Been in the Box by David Pogue
Category: Graphics & Design
This book was published 2 years ago by O'Reilly Media and takes approximately 21.3 hours to read.
No synopsis available at the moment.
100 Things to Know About Numbers, Computers & Coding (IR) by Alex Frith
This book was published 3 years ago by EDC Publishing (Usborne Books) and takes approximately 4.3 hours to read.
An eye-catching information book filled with one hundred interesting facts to learn about numbers, computers and coding.
OneStream Foundation Handbook by The Architect Factory
Category: Personal Finance
This book was published this year by Onestream Press and takes approximately 15.3 hours to read.
In this practical guide, The Architect Factory team at OneStream Software explains each part of a OneStream implementation, and the design of solutions.
We estimate total reading time by multiplying a book's page count by an average reading speed of 2 minutes per page. Summaries sourced from Google Books.
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